Case Study
Immersive Tricorder
Before diving into the specifics of the tool, it is important to first establish the relevance of user testing in the context of immersive devices. Immersive devices, such as VR and AR headsets, offer a unique experience that traditional screen-based devices cannot replicate. Therefore, it is essential to understand how users interact with these devices to create effective and user-friendly immersive experiences. However, recording and analyzing user tests for immersive devices presents several challenges, including the need to capture both the user's physical movements and their interactions within the virtual environment.
In summary, TRICORDER offers several benefits for developers working with immersive devices. By capturing both the user's physical movements and their interactions within the virtual environment, our tool provides a more comprehensive understanding of how users interact with immersive technology . The recording can be reviewed after the test & analyzed in a more exploratory manner, which can uncover information & insights that were not considered during the initial testing phase due to the novelty & uncertainty of the new field. This makes our tool an invaluable asset for developers looking to improve their understanding of how users interact with immersive devices, and ultimately, create more effective and engaging immersive experiences.
Recording & analyzing user tests for immersive devices can be a challenging task. With the growing popularity of virtual & augmented reality, it has become increasingly important to understand how users interact with these immersive technologies. However, traditional user testing methods, such as screen recording, can fall short when it comes to capturing the full user experience. To address this issue, we developed a user test recording & analysis tool specifically designed for immersive devices. We call it “TRICORDER”. In this article, we will provide an overview of the tool & how it can benefit the development of immersive technologies.